Dirty Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Maple Texture Seamless

Texture Info

IDdirty-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Maple Texture Seamless high resolution up to 8ktexture offers an exceptional wood surface representation that captures the organic complexity of maple timber with a subtly weathered, dirty finish. This AI-generated texture emphasizes the natural grain orientation and fine fibers inherent to maple wood, combined with a slightly porous surface that reflects typical aging and environmental exposure. The base substrate is a dense hardwood with a warm, reddish-brown tone enhanced by subtle pigments and oxide layers that simulate natural color variations and dirt accumulation. The surface finish mimics a lightly brushed effect, balancing smoothness with visible texture depth, creating a realistic tactile impression ideal for digital material workflows.

Composed for seamless tiling and optimized for use in Blender, Unity, and Unreal Engine, this tileable dirty maple texture seamlessly scales across large surfaces without visible seams or repetitive artifacts. The high resolution up to 8k allows intricate details of wood grain and surface irregularities to be preserved even in close-up renders. Within the physically based rendering (PBR) workflow, the BaseColor/Albedo channel conveys the warm maple hues with subtle dirt overlays, while the Normal map introduces fine grain elevation and surface detail. The Roughness map is calibrated to reproduce the slightly worn, matte finish characteristic of weathered wood, avoiding overly glossy reflections. The Metallic channel remains minimal, as wood is non-metallic, and the Ambient Occlusion and Height/Displacement maps add depth and shadowing effects that enhance the realistic perception of wood fibers and surface undulations.

This high fidelity dirty maple texture seamless high resolution up to 8ktexture is particularly suited for architectural visualization, game environments, product mockups, and interior staging where realistic wood materials are critical. Leveraging this AI texture accelerates wood-related workflows by providing a ready-to-use, stable asset that maintains clarity and natural variation without manual editing. For best results, adjust the UV scale to suit the project’s dimensional context and combine the roughness map with a subtle ambient occlusion pass to enrich surface breakup without oversharpening, ensuring a natural, tactile feel that integrates beautifully in real-time 3D preview setups.

This AI-generated dirty maple texture offers a seamless, tileable wood surface in high resolution up to 8k, providing detailed and realistic PBR wood textures for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.