This seamless 3D texture features distressed painted planks crafted from old wood capturing the authentic character of weathered wooden planks with a rustic man-made finish. The base substrate is natural wood featuring visible grain orientation and organic porosity typical of aged timber enhanced by layers of peeling paint and surface wear. This combination creates a tactile contrast between rough exposed wood fibers and smooth painted areas with subtle variations in surface roughness and discoloration caused by environmental exposure. The paint layer acts as the binder partially adhered and cracked revealing underlying wood textures and adding depth through dirt and oxidation effects. Colorants include faded pigments and oxide layers that simulate years of weathering creating a realistic vintage patina across the planks.
The PBR workflow utilizes multiple texture channels to faithfully reproduce this complex material. The Albedo (BaseColor) map captures nuanced color shifts from peeling paint to raw wood tones while the Normal map conveys fine details such as grain direction paint chips and surface imperfections. Roughness is carefully balanced to reflect a natural mix of matte weathered wood and semi-glossy paint remnants aiding realistic light interaction. The Metallic channel remains minimal as wood and paint are non-metallic materials. Ambient Occlusion enhances depth perception around cracks and crevices and the Height (displacement) map adds dimensionality to the raised grain and paint flakes essential for accurate parallax effects. This texture is provided in high-resolution 4K with an optional 8K version optimized for efficient use in Blender Unreal Engine and Unity ensuring consistent shading and rendering in both real-time and offline pipelines.
Designed for use in modern production pipelines this tileable material supports the metal-rough workflow and includes PNG and EXR formats for flexible integration. Its carefully calibrated maps deliver reliable high-fidelity results without the need for manual tweaking balancing detail and performance across digital content creation tools and game engines. For best results adjusting UV scale to match plank dimensions and fine-tuning roughness values can help achieve the desired level of weathered authenticity while leveraging the height map enables compelling parallax occlusion effects that enhance spatial realism in close-up views.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.