Driftwood Sun Bleached free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Driftwood Sun Bleached

Texture Info

IDdriftwood-sun-bleached
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Driftwood Sun Bleached texture is a meticulously crafted, AI-generated seamless driftwood sun bleached texture designed to authentically represent the organic composition of weathered driftwood surfaces. This texture captures the fibrous wood substrate characterized by its porous, sun-bleached structure, where prolonged exposure to sunlight and moisture has naturally worn the surface to a matte finish. The grain orientation is clearly defined, showcasing the subtle interplay between the wood’s natural fibers and erosion patterns typical of driftwood exposed to coastal environments. Its color palette reflects soft, desaturated hues of pale beige, light gray, and off-white, emulating the bleaching effect caused by UV radiation and environmental weathering, which lends a realistic, naturally aged appearance essential for high-quality wood textures in modern 3D workflows.

In terms of material composition, the texture simulates the organic base of driftwood, where the wood’s fibrous structure is visually enhanced by fine cracks, knots, and eroded fibers that reveal the porous, weathered nature of the surface. The AI texture driftwood sun bleached is designed to highlight the natural pigments and subtle color variations that occur in sun-bleached wood, while the surface finish appears naturally worn and uneven, contributing to a tactile, authentic feel. This is precisely captured across multiple PBR channels: the BaseColor/Albedo map presents nuanced color transitions and natural pigments; the Normal map defines intricate wood grain relief and micro-structure for enhanced tactile realism under dynamic lighting; the Roughness map varies from smoother worn areas to rougher, splintered sections, controlling realistic specular highlights; the Metallic channel remains minimal as driftwood is non-metallic; Ambient Occlusion adds depth by simulating shadows in crevices and cracks; and the Height/Displacement map amplifies surface dimensionality through parallax or tessellation, emphasizing natural imperfections and weathered character.

With an impressive resolution of up to 8K, this tileable driftwood sun bleached texture ensures exceptional clarity and detail, making it ideal for use in Blender, Unreal Engine, and Unity, where realistic wood textures are paramount. Its seamless, tileable nature allows for consistent and distortion-free coverage across large UV islands, enhancing visual cohesion in environment art, architectural visualization, and real-time 3D preview applications. For optimal results, it is recommended to carefully adjust the UV scale to preserve the fine grain and subtle weathering details, avoiding stretching or compression. Additionally, tuning the roughness intensity helps tailor the surface’s interaction with various lighting conditions, ensuring the sun-bleached wood texture appears grounded and authentic within any scene, while utilizing the height or displacement map further elevates the material’s dimensionality and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.