The Fine Maple Texture Seamless high resolution up to 8ktexture offers an exquisite representation of natural maple wood, showcasing its fine grain and subtle variations that define high-quality wood materials. This seamless fine maple texture seamless high resolution up to 8k captures the organic composition of maple, where tightly interlocked grain patterns and smooth surface finish embody the wood’s natural durability and refined aesthetics. The texture’s base substrate mimics the dense, hardwood structure typical of maple, with minimal porosity and a polished surface that reveals soft reflections and gentle highlights. Colorants in this texture replicate the warm, creamy tones of fresh maple, enhanced by subtle pigment variations that add depth and realism, while the grain orientation and fine fibers are faithfully rendered to maintain authenticity in 3D scenes. These characteristics come through vividly across the texture’s PBR channels, with the BaseColor/Albedo map delivering the natural hues and pigment nuances, the Normal map providing intricate grain relief and surface undulations, and the Roughness channel controlling the polished yet slightly matte finish typical of maple wood.
Developed as a tileable fine maple texture seamless high resolution up to 8k, this AI texture fine maple texture seamless high resolution up to 8k integrates seamlessly into any project requiring realistic wood surfaces, from architectural visualization to game environments and product mockups. The metallic channel remains minimal, reflecting maple’s organic, non-metallic nature, while Ambient Occlusion enhances shadowing in the wood’s fine grain crevices, adding depth and realism. Height and displacement maps are finely tuned to emphasize the subtle elevation changes inherent in the wood’s surface, enabling precise parallax effects and improving the tactile quality in real-time 3D previews. The texture’s high resolution, up to 8k, ensures that even close-up views retain exceptional detail without pixelation, making it ideal for use in Blender, Unity, and Unreal Engine without sacrificing performance or visual fidelity. This seamless fine maple texture seamless high resolution up to 8k is perfect for covering vast areas uniformly, preserving consistent detail across large surfaces.
For optimal results, adjust the UV scale to align the wood grain realistically with your scene’s proportions, and fine-tune the roughness map intensity to match your lighting rig’s characteristics—lower roughness for a polished finish or higher for a more matte, natural look. This careful calibration keeps the material grounded and believable, reinforcing the texture’s natural appeal. The seamless tiling feature eliminates visible borders, allowing for smooth repetition that enhances workflow speed and iteration loops in your projects. Whether you are staging interior spaces, designing game assets, or crafting product visualizations, this tileable fine maple texture seamless high resolution up to 8k offers a versatile, high-quality wood texture solution that balances crisp detail with controlled noise for a polished yet authentic appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
