This Pine Wood texture (Wood 0054) is a high-quality, natural wood material ideal for diverse 3D applications. It features a simple pine plank base substrate, characterized by fine grain orientation and subtle porosity that captures the organic structure of softwood. The surface finish is smooth yet retains natural imperfections typical of pine, such as light knots and gentle weathering effects, giving it an authentic and versatile appearance. The color palette ranges from warm, creamy beige to soft amber hues, derived from natural pigments present in pine sapwood, enhancing realism without artificial colorants or dyes.
In the physically based rendering (PBR) workflow, this texture excels by accurately representing pine wood’s natural properties across all channels. The BaseColor (Albedo) map showcases the wood’s distinct grain pattern and subtle tonal gradients. The Normal map adds depth to the fine wood fibers and minor surface irregularities, enhancing the tactile feel. Roughness is finely tuned to balance the semi-matte finish typical of untreated or lightly sanded pine, while the Metallic channel is virtually black, reflecting pine’s non-metallic nature. Ambient Occlusion highlights the texture’s natural crevices and grain shadows, and the Height/Displacement map provides realistic surface relief to emphasize plank edges and grain depth.
This 8K resolution texture is fully optimized for seamless integration into Blender, Unreal Engine, and Unity, ensuring crisp detail and performance efficiency even at close camera angles. For practical use, it is recommended to adjust the UV scale to maintain the wood grain’s natural proportion in your scene; scaling too large can cause the grain to appear stretched, while too small may lose detail. Additionally, fine-tuning the roughness level can help simulate different finishes—from raw, matte timber to light varnishing—making it a fantastic choice for furniture, tool handles, and other wood-based props requiring realistic pine surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.