Seamless Fine Wood 14 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fine Wood 14 by Share Textures – PBR 3D Texture (8K ready)

IDfine-wood-14-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fine Wood 14 by Share Textures is a meticulously crafted physically based rendering (PBR) 3D texture that authentically captures the intrinsic qualities of a fine-grained natural wood substrate. This texture features a base material characterized by tightly aligned grain orientation and subtle fiber details reflecting a well-sanded surface with minimal porosity. The wood’s natural fibers and grain structure are preserved with precision providing a realistic tactile impression that balances a delicate interplay between polished and matte finishes. The surface appears as if treated with natural oils or a light varnish resulting in a smooth yet tactile feel that emphasizes the wood’s organic character without glossiness. Warm earthy color tones derived from natural pigments and organic dyes compose the base color (Albedo) channel showcasing subtle variations that enhance depth and realism without overpowering the material’s understated elegance.

The comprehensive PBR map set included with this texture faithfully represents the wood’s physical and compositional properties across multiple channels. The Normal map captures the microstructure of the grain and fiber undulations with high accuracy adding realistic surface depth that responds naturally to diverse lighting conditions without causing harsh artifacts. The Roughness channel mirrors the semi-smooth surface finish exhibiting slight natural reflectivity variations that simulate a fine wood texture—neither overly glossy nor excessively diffuse. The Ambient Occlusion map highlights natural crevices and subtle imperfections between grain fibers reinforcing the perception of depth and enhancing shading realism. Height and Displacement maps detail the gentle relief and surface irregularities of the wood grain making them indispensable for enhancing parallax effects or fine geometric displacement in rendering engines ultimately contributing to richer visual depth and tactile quality.

Optimized for modern physically based rendering workflows this seamless texture tiles flawlessly across large surfaces without visible seams or repetition artifacts ensuring consistent shading and texture flow. It is fully compatible with leading 3D engines and software such as Blender—integrating smoothly with the Principled BSDF shader—Unreal Engine (UE4/UE5) and Unity’s URP and HDRP pipelines. The texture can be applied through Base Color Roughness Normal and Ambient Occlusion inputs for realistic material representation. Resolution options span from 1K up to an impressive 8K delivering exceptional detail suitable for close-up renders architectural visualization and high-end production environments. For practical use maintaining consistent texel density across UV maps is recommended to preserve fine grain details and realism. Additionally combining the height or displacement maps with the normal map can significantly enhance parallax effects and surface depth producing a more convincing natural wood appearance in any physically based shading workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.