This seamless PBR texture showcases an old vintage wood flooring design meticulously composed of hexagon-shaped planks that authentically replicate the distinctive characteristics of aged hardwood. The base substrate consists of natural wood featuring a rich directional grain pattern that reveals subtle weathering and extensive wear accumulated over time. Organic binders and natural resins are implied through the detailed fiber structures and grain orientation enhancing the tactile depth and complexity of the surface. The finish presents a slightly worn matte patina typical of vintage floors where fine cracks natural imperfections and gentle discoloration from years of use and exposure create a visually compelling aged effect. This texture effectively conveys the porous nature of old wood with nuanced surface roughness and subtle color variations reflecting oxidation and fading pigments.*
Within physically based rendering workflows this texture set includes comprehensive PBR maps designed to produce accurate material responses under various lighting conditions. The BaseColor map captures warm muted wood tones with subtle pigment shifts that echo natural aging and exposure to light. The Normal map accentuates the intricate grain details and slight surface undulations characteristic of weathered wood while the Roughness map balances areas of worn smoothness against rougher matte patches to simulate realistic light scattering. The Metallic channel remains minimal consistent with natural wood’s non-metallic properties ensuring authentic rendering behavior. Ambient Occlusion enhances depth perception by simulating soft shadows within crevices and grain valleys and the Height/Displacement maps provide fine surface relief enabling convincing parallax effects and volumetric detail in both real-time engines and offline renderers.*
Rendered at a high resolution of 8K this vintage wood hexagon flooring texture is optimized for large-scale tiling maintaining consistent color fidelity and seamless repetition across expansive floor surfaces. It is fully compatible with popular 3D and game development platforms such as Blender Unreal Engine and Unity facilitating smooth integration into diverse project pipelines. For optimal realism adjusting the UV scale to preserve the hexagonal proportions is recommended along with fine-tuning the roughness values to suit specific lighting environments. This careful calibration enhances the natural interplay of light and shadow delivering an authentic aged wood flooring appearance suitable for architectural visualization game environments and other visualization workflows.*
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.