This high-resolution PBR wood bark texture captures a close-up view of tree bark richly covered with moss and lichen formations. The surface shows intricate patterns of rough bark with detailed cracks, crevices, and natural color variations ranging from browns and grays to vibrant greens from the moss and lichen. The texture features pronounced depth and relief, ideal for realistic displacement or normal mapping in 3D projects. Its natural, non-repetitive pattern suits realistic forest scenes, nature renders, and environmental art where the aged, organic look of bark with biological growth is needed. The rich diversity in texture detail and color makes this wood bark surface excellent for use in games, VR, films, and architectural visualizations that require highly detailed natural materials. Although it is not, this texture offers genuine real-world detail for unique applications. It works well with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for enhancing natural object surfaces and background elements in immersive scenes.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.