Synthetic Varnished Wooden — Planks Wood Floor Wood Floor Even — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Synthetic Varnished Wooden — Planks Wood Floor Wood Floor Even — PBR seamless 3D texture

IDlaminate-floor-03-flat-planks-wood-floor-even-lines
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Synthetic Varnished Wooden planks wood floor texture is a meticulously crafted seamless 3D texture designed for physically based rendering (PBR) workflows. The material replicates a man-made laminate floor with an even flat surface characterized by subtle grain lines and a smooth varnished finish that enhances its synthetic wooden appearance. The base substrate mimics engineered wood composed of compressed wood fibers and binders that provide dimensional stability and a consistent surface quality. The varnished coating adds a polished glossy layer that protects the surface and creates a balanced roughness profile capturing realistic light reflections typical of finished wood floors. Pigments and dyes are carefully blended within the laminate to offer a warm natural wood tone with slight variations to convey authentic planks and subtle line patterns all while maintaining tileability for seamless repetition.

In PBR terms the Albedo (BaseColor) channel delivers the rich natural hues of the varnished wood along with the fine grain lines and plank separations ensuring an organic yet uniform look. The Normal map encodes subtle surface irregularities and fine wood grain orientation adding depth and tactile detail without excessive height displacement. Roughness values are finely tuned to reflect the varnished surface’s semi-gloss finish balancing specular highlights and matte areas to avoid unrealistic shininess. The Metallic channel is minimal or zero reflecting the non-metallic nature of the synthetic wood while Ambient Occlusion enhances the perception of depth in plank joints and grain recesses. The Height map provides gentle displacement that accentuates the texture’s natural relief ideal for parallax effects or subtle bump mapping in real-time engines.

This texture is optimized for modern DCC tools and game engines such as Blender Unreal Engine and Unity supporting both 4K resolution with an optional 8K version for high-end rendering and detailed close-ups. It uses a metal/rough workflow calibrated to deliver consistent shading across real-time and offline renderers without manual tweaking. The PNG and EXR formats included ensure compatibility and flexibility in various pipelines. For best results it is recommended to adjust UV scaling carefully to maintain realistic plank proportions and to fine-tune roughness values depending on the lighting setup to match the desired floor reflectivity. Overall this synthetic varnished wooden floor texture offers a balanced combination of performance and detail making it a reliable choice for architectural visualization interior design and game environments requiring a high-quality physically based wood floor material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.