Matte Wood Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Wood Seamless Texture

IDmatte-wood-seamless-texture
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Wood Seamless Texture a meticulously crafted tileable texture designed specifically within the wood textures category. This texture replicates the natural appearance and tactile qualities of matte-finished wood surfaces emphasizing fine grain orientation and subtle surface irregularities that embody real-world wood materials. The base substrate mimics organic wood fibers combined with natural resins and binders capturing the porous yet solid structure typical of matte wood finishes. Its surface finish is deliberately muted and non-reflective achieved through a diffuse matte coating that softens light reflections while preserving intricate detail resulting in a realistic weathered look without gloss or shine. Colorants reflect natural wood pigments and slight oxide layers giving a warm earthy tone that enhances the authenticity of the texture.

This ai texture matte wood seamless texture is expertly generated using advanced AI workflows ensuring crisp detail balanced with controlled noise for a believable natural wood surface. The texture’s composition is clearly represented across PBR channels: the BaseColor/Albedo channel captures the true wood pigment and grain variations while the Normal map simulates fine grooves and fiber orientation to add depth and tactile realism. The Roughness channel reflects the matte finish by maintaining moderate to high roughness values diffusing light without glossiness. The Metallic channel is near zero as wood is non-metallic and Ambient Occlusion enhances subtle shadows in crevices to boost visual depth. A Height/Displacement map complements the normal details by providing realistic surface relief perfect for enhancing parallax effects in 3D environments.

Available in ultra-high resolutions up to 8K this tileable matte wood seamless texture ensures flawless tiling that allows you to cover expansive surfaces without visible seams or repetition artifacts. It integrates seamlessly with popular engines like Blender Unreal Engine and Unity requiring minimal setup to achieve photorealistic real-time scenes cinematic renders level dressing or material studies. The texture supports PNG and WEBP formats optimized for performance and quality making it ideal for both personal and commercial projects. To maximize realism consider adjusting the roughness and normal intensity to suit your specific lighting rig and scene ambience. Proper UV scaling is also recommended to maintain natural grain proportions when applying the texture across various surfaces.

The seamless matte wood seamless texture offers a highly detailed matte wood seamless texture ideal for realistic 3D preview applications with accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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