Archviz Cherry Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cherry Substance Designer Wood — Seamless PBR Texture

IDarchviz-cherry-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cherry Substance Designer Wood texture is meticulously crafted to deliver an authentic seamless PBR wood surface tailored for architectural visualization game development and both real-time and offline rendering workflows. The base material simulates natural cherry wood characterized by its fine organic fibers aligned along the grain imparting a distinctive warmth and subtle color variation that enhances realism. The surface finish embodies a gently polished wood offering a tactile yet smooth feel that reflects the delicate interplay of natural pigments and oxide layers responsible for its rich reddish-brown hue. Minimal porosity and slight natural weathering effects add depth without disrupting uniformity making this texture ideal for large-scale applications without visible seams or repetition artifacts.

This texture set includes all essential physically based rendering channels to accurately represent the complex composition and appearance of cherry wood. The BaseColor (Albedo) map captures vivid wood tones and nuanced color shifts that mimic organic pigment distribution and surface patinas. The Normal map emphasizes fine grain orientation and microscopic surface irregularities enhancing depth perception and tactile realism. Roughness defines the polished yet matte finish balancing specular reflection to avoid overly glossy or flat surfaces. The Metallic channel is set to zero reflecting the non-metallic organic nature of wood. Ambient Occlusion highlights subtle crevices and grain recesses enhancing shadow depth while the Height/Displacement map provides detailed surface relief suitable for parallax or tessellation techniques boosting realism in close-up views.

Rendered at up to 8K resolution this texture ensures exceptional clarity and detail supporting high-quality results in Blender Unreal Engine Unity and other leading platforms. It is carefully prepared with accurate color space and gamma settings for seamless integration into diverse rendering pipelines. For optimal results adjusting the UV scale to match architectural element proportions is recommended along with fine-tuning roughness values to achieve the desired wood finish—from matte to semi-gloss—thus balancing stylistic preference with physical accuracy. This versatile and high-fidelity Archviz Cherry Substance Designer Wood texture provides a reliable material solution that enhances the visual authenticity of interior and exterior wood surfaces in any visualization project supporting efficient look development and realistic rendering across various workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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