The Parquet Chevron Brown Wood Floor Tiles (Wood 0058) feature a meticulously crafted composition of natural woodblocks arranged in a classic chevron pattern. The base material consists of high-quality light brown hardwood with a subtle grain orientation that enhances the geometric layout. These woodblocks are bonded using advanced organic adhesives that ensure durability and stability while maintaining the natural texture of the wood. The surface is coated with a protective polymer-based sealant, providing a slightly shiny finish that highlights the warm brown tones and fine grain details without overpowering the natural aesthetic.
This texture set is designed with careful attention to physical properties such as porosity and weathering effects, subtly captured in the height and normal maps to replicate the tactile feel of real parquet flooring. The PBR channels are expertly crafted to reflect its material characteristics: the BaseColor/Albedo map showcases the rich brown hues and natural wood variations; the Normal map simulates the fine grain and chevron relief; Roughness is tuned to a moderate level to convey the polished yet slightly textured surface; Metallic remains near zero, consistent with organic wood; Ambient Occlusion enhances depth perception between the individual tiles; and Height/Displacement maps add realistic dimensionality for advanced rendering.
Rendered at up to 8K resolution, these parquet floor tiles are optimized for seamless integration into Blender, Unreal Engine, and Unity projects, making them ideal for architects, interior designers, and game developers seeking authentic wooden flooring solutions. For best results, it is recommended to adjust the UV scale to maintain the natural size of woodblocks within your scene and fine-tune the roughness parameter to match lighting conditions, enhancing the subtle sheen of the coated surface. This careful balance of materials and surface finish ensures a realistic and visually appealing chevron parquet flooring experience in any digital environment.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.