The polished mahogany texture seamless high resolution up to 8ktexture captures the rich, natural character of premium mahogany wood, meticulously crafted to provide a flawless tileable pattern ideal for various digital applications. Originating from dense hardwood substrates, mahogany features tightly interlocking grain structures with subtle variations in fiber orientation that impart strength and visual depth. This texture reflects the wood’s fine porosity and smooth surface finish achieved through expert polishing, which enhances its characteristic deep reddish-brown tones enriched by natural pigments and subtle oxide layers. The seamless design ensures that the pattern scales elegantly across large surfaces without visible seams, maintaining consistent color and grain flow suitable for architectural visualization, game environments, product mockups, and interior staging projects.
Technically, this ai texture polished mahogany texture seamless high resolution up to 8k has been optimized with multiple PBR channels to faithfully represent the material’s physical properties. The BaseColor/Albedo channel delivers the warm, polished wood hues with authentic color gradations, while the Normal and Height/Displacement maps emphasize the delicate grain and micro-detail, adding realistic surface depth and tactile richness. The Roughness map is finely tuned to reflect the smooth, semi-gloss finish typical of polished mahogany, balancing subtle highlights with soft diffusion. Metallic values remain minimal, consistent with natural wood, while Ambient Occlusion enhances shadowed crevices to boost dimensionality. High resolution up to 8k ensures crisp detail retention even on expansive 3D surfaces, making it perfectly compatible with Blender, Unreal Engine, and Unity workflows.
For best results when integrating this tileable polished mahogany texture seamless high resolution up to 8k in your projects, it is recommended to carefully match UV scale across assets to maintain uniform texel density, preventing distortion or stretching of the wood grain. Adjusting roughness parameters can help tailor the surface reflectivity to specific lighting conditions, enhancing realism in both interior and exterior scenes. This texture offers a production-ready, visually convincing wood surface that accelerates iteration while providing a high-fidelity 3D preview experience across multiple rendering engines and game platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
