Scratched Wooden Discolored — Discolored Damaged Wood Damaged Wood Planks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Scratched Wooden Discolored — Discolored Damaged Wood Damaged Wood Planks — PBR seamless 3D texture

IDraw-plank-wall-weathered-chipped-worn-scratched-wooden-discolored
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This scratched wooden discolored texture showcases the authentic characteristics of aged and weathered wood planks ideal for adding realism to raw plank wall surfaces cabin interiors and rustic man-made wooden structures. The material’s base substrate consists of natural wood fibers with pronounced grain patterns typical of knotty pine and roughhewn timber. Over time exposure to environmental factors causes discoloration and surface damage such as chipping scratching and worn patches resulting in a porous uneven finish that highlights the weathered and damaged nature of the wood. The surface retains subtle remnants of its original colorants enhanced by natural oxide layers and organic pigments contributing to the nuanced variation visible in the albedo channel. These details are carefully captured to maintain a balanced interplay between aged imperfections and the raw wood’s inherent texture.*

The physically based rendering (PBR) maps included with this seamless 3D texture—albedo normal roughness ambient occlusion and height—accurately represent the material’s complex surface qualities. The albedo channel delivers the true-to-life base color of discolored scratched wood while the normal map emphasizes the fine grain orientation scratches and chipped areas adding depth and tactile realism. Roughness variations reflect the worn and weathered surface finish capturing differences between smoother polished fragments and rough oxidized regions. Ambient occlusion enhances shadowing in crevices and damaged spots and the height map provides subtle displacement for enhanced parallax effects making the planks appear tangible and three-dimensional. This texture is optimized for modern pipelines and supports the metal/rough workflow to ensure consistent shading performance across real-time and offline renderers.*

Provided at 4K resolution with an optional 8K upgrade this tileable texture is perfectly suited for use in Blender Unreal Engine and Unity delivering reliable high-fidelity results without the need for manual tweaking. Its seamless nature allows for flexible UV mapping on extensive wooden walls or paneling while the balance of detail and performance ensures smooth integration into diverse game engines and digital content creation software. For best results it is recommended to adjust the roughness slightly to match the environmental lighting conditions and to utilize the height map for subtle parallax effects that emphasize the wood’s natural depth and damage characteristics enhancing immersion in cabin or outdoor scenes.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.