Wood Planks Knots — Planks Knots Wooden Pine Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Planks Knots — Planks Knots Wooden Pine Wood — PBR seamless 3D texture

IDwood-table-pine-coated-finish-coated-wood-wood-planks-knots
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases authentic pine wood planks characterized by their natural wooden knots and intricate wood grain patterns capturing the true essence of roughhewn freshly sawed pine wood. The base substrate consists of organic pine wood known for its fibrous structure and distinctive grain orientation that subtly shifts around each knot generating localized porosity and natural surface variations. These variations combined with visible saw marks and roughhewn textures contribute to a tactile highly realistic appearance. The surface is enhanced by a carefully applied coated finish lending a subtle gloss that balances polished aesthetics with the genuine texture of coated wood. The warm coloration emerges from inherent pine pigments and subtle oxide layers developed through natural weathering precisely represented in the albedo channel to deliver rich true-to-life wood tones that add visual depth and warmth to the material.

This physically based rendering (PBR) material comes fully optimized for modern digital workflows featuring high-resolution 4K textures with an optional upgrade to ultra-detailed 8K resolution for projects requiring exceptional fidelity. The texture set includes all essential PBR maps: the albedo base color captures the warm brown hues and wooden knots; normal maps emphasize fine wood grain and saw marks to simulate realistic surface relief; roughness maps define the mid-gloss reflective qualities typical of coated wood; ambient occlusion maps add depth by shading crevices and knots naturally; and height maps enable accurate displacement or parallax effects enhancing the three-dimensional feel of the surface. Following a metal/rough workflow this seamless tileable texture ensures consistent shading and is fully compatible with Blender Unreal Engine and Unity supporting workflow flexibility across platforms. Available in both PNG and EXR formats it adapts seamlessly to various digital applications.

Designed specifically for wood planks that highlight prominent wooden knots within natural pine wood substrates this texture is ideal for architectural visualization game environments and detailed digital tabletop scenes. The preserved roughhewn character and saw marks beneath the subtle coated finish maintain an authentic tactile impression while delivering optimized performance across systems. For best results adjusting the UV scale to correspond with real plank dimensions helps achieve natural wood grain placement while fine-tuning roughness values according to your lighting setup balances the coated wood’s natural sheen and grain depth ensuring a realistic and immersive appearance in any project environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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