Reclaimed Barnwood Rough Sawn free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Reclaimed Barnwood Rough Sawn

Texture Info

IDreclaimed-barnwood-rough-sawn
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The reclaimed barnwood rough sawn texture authentically captures the natural character of weathered, rough-cut wood that has been salvaged and repurposed from aged barns and rustic structures. Composed primarily of organic wood fibers arranged with a coarse grain orientation from traditional sawing methods, this material reveals a porous, rugged surface finish. Over time, prolonged exposure to environmental elements such as sun, rain, and wind has created subtle fissures, knots, and uneven surface irregularities that enhance its tactile quality. The color palette spans warm, muted browns to soft grays, reflecting natural pigment variations, oxidation, and weathering effects that occur in reclaimed barnwood. These organic attributes are precisely represented across all PBR channels to ensure realistic rendering: the BaseColor (Albedo) map displays the nuanced wood tones and weathered stains; the Normal map emphasizes the rough sawn grain and surface texture; the Roughness channel controls the matte, slightly uneven finish typical of aged barnwood; the Metallic channel remains minimal, consistent with the non-metallic nature of wood; Ambient Occlusion adds depth in crevices and grain shadows; while Height and Displacement maps enhance the pronounced relief and tactile surface detail inherent to reclaimed wood planks.

This seamless reclaimed barnwood rough sawn texture is meticulously crafted to offer a clean, tileable pattern that scales effortlessly up to ultra-high 8K resolution. Its high level of detail and seamless repeatability make it ideal for covering expansive architectural surfaces or close-up interior elements without visible seams or repetition artifacts. Optimized for seamless integration with leading 3D software such as Blender, Unreal Engine, and Unity, this AI-generated texture asset provides designers and artists with a reliable, high-quality wood texture that accelerates workflows in game environments, product visualization, and interior staging. The natural roughness and subtle organic variances ensure a realistic appearance under diverse lighting conditions, supporting both photorealistic renders and real-time 3D preview applications.

To maximize realism in your projects, it is recommended to carefully adjust the UV scale to balance the texture’s distinctive rough sawn detail with the scale of your 3D model. Fine-tuning the roughness map can simulate different degrees of surface wear and weathering, adding further visual depth and authenticity. Additionally, incorporating the height or displacement maps with subtle parallax or displacement settings enhances the tactile feel of the wood surface without overpowering its delicate grain structure. These considerations help create an immersive, high-fidelity representation of reclaimed barnwood rough sawn surfaces, elevating any design that requires realistic wood textures and detailed 3D previews.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.