The Aged Oak Texture Seamless high resolution up to 8k presents a richly detailed wood surface that captures the natural complexity and character of weathered oak. This texture simulates the organic grain orientation and porous structure typical of aged oak wood, showcasing subtle variations in fiber alignment and surface wear caused by years of exposure. Its composition reflects a dense, fibrous hardwood substrate, with natural binders and resins contributing to the wood’s distinctive color and durability. The surface finish appears gently polished yet slightly worn, revealing the fine micro-details of cracks, knots, and grain patterns enhanced by natural pigments and oxidation layers that give the wood its warm, deep hues and authenticity.
In physically based rendering (PBR) workflows, this seamless aged oak texture high resolution up to 8k excels across all essential channels. The BaseColor/Albedo map conveys the rich oak tones and subtle pigment variations, while the Normal map expertly replicates the intricate grain and weathered surface relief. Roughness values are calibrated to represent the moderately smooth but textured finish typical of aged oak, avoiding excessive glossiness while maintaining a natural sheen. The Metallic channel remains minimal, consistent with organic wood materials, and Ambient Occlusion enhances depth perception in crevices and grain patterns. Height/Displacement maps provide convincing surface undulations, ideal for realistic parallax effects in real-time engines or detailed displacement in cinematic renders.
Designed for modern pipelines, this tileable aged oak texture seamless high resolution up to 8k integrates seamlessly into Blender, Unreal Engine, and Unity projects, delivering predictable and repeatable results even on large UV islands. To achieve the best visual fidelity, it is recommended to maintain consistent texel density across all wood assets and carefully adjust UV scaling to avoid stretching artifacts. Additionally, fine-tuning the roughness channel can help balance reflectivity depending on lighting conditions and desired material response, enhancing realism in both real-time scenes and offline renders.
Whether used for level dressing, material studies, or cinematic visualization, this AI-generated aged oak texture seamless high resolution up to 8k offers a production-ready, highly detailed wood surface solution that combines structural consistency with micro-detail excellence. Its high resolution ensures clarity on close-up shots, while seamless tiling supports expansive environments without visible repetition, making it an essential resource for achieving authentic aged oak wood aesthetics in 3D projects.
The seamless aged oak texture features a high resolution up to 8k, providing a detailed AI texture with realistic wood textures and a 3D preview that enhances its PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
