Seamless Oak Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Oak Texture Seamless

Texture Info

IDseamless-oak-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless oak texture seamless high resolution up to 8k captures the natural complexity and warmth of oak wood, showcasing its organic grain patterns and subtle variations in color and porosity. The material composition reflects a dense hardwood substrate characterized by tightly interlocked grain fibers and natural growth rings, with minimal knots or imperfections. The surface finish emulates a gently sanded, matte look with a slight sheen, typical of finely prepared oak panels, enhanced by subtle pigment variations from natural tannins and weathering effects. This creates a rich, warm brown base color with fine striations and occasional darker streaks, accurately represented in the BaseColor/Albedo channel for photorealistic rendering. The texture’s grain orientation and fiber density translate into detailed normal and height maps, providing depth and tactile realism through micro-surface relief that responds naturally to lighting conditions in any 3D scene.

The roughness channel is finely tuned to reflect the moderate surface reflectivity of oak wood, balancing between smooth and slightly textured to capture both polished and lightly worn finishes. The Metallic channel remains flat, as oak is purely organic with no metallic properties, while ambient occlusion enhances the perception of grain depth and subtle crevices between fibers, enriching the overall visual complexity. Thanks to its tileable seamless design, this texture scales elegantly across large surfaces without visible seams or repetitive artifacts, making it ideal for architectural visualization, environment art, quick look-dev, and concept prototyping. The high resolution up to 8k ensures crisp detail even on close-up views, preserving the natural wood’s tactile qualities and color fidelity across all PBR channels.

This ai texture seamless oak texture seamless high resolution up to 8k is fully compatible and optimized for major 3D engines including Blender, Unreal Engine, and Unity, allowing for minimal setup and immediate integration. Users can adjust the roughness intensity to better match their specific lighting rigs or environmental conditions, ensuring the wood material maintains a grounded, realistic appearance within their scenes. For best results, consider scaling the UV mapping carefully to maintain grain continuity and avoid distorting the natural patterns, while subtle height or parallax adjustments can enhance the perceived depth and realism of the wood surface. This seamless oak texture provides a reliable, high-quality solution for anyone seeking authentic wood textures with consistent performance and rich detail in their 3D projects.

This tileable seamless oak texture features a seamless high resolution up to 8k, offering a realistic PBR appearance with detailed grain and depth visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.