This high-resolution PBR texture showcases a close-up view of aged and weathered tree bark with pronounced roughness and deep vertical grooves. The bark surface is characterized by cracked, rugged sections with irregular patterns of fissures and peeling wood layers. The primary tones are natural brown hues contrasted by green mossy patches filling some of the deeper crevices, adding authentic organic detail. This texture provides substantial surface relief, making it suitable for use in 3D rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for detailed natural environments, forest scenes, or botanical assets. The natural directional cracks emphasize vertical growth patterns typical of tree bark, while the moss accents enhance realism. As the texture exhibits non-uniform torn sections and damaged wood features, it is perfect for creating aged or weather-beaten wood materials rather than smooth or polished wood surfaces. The texture edges do not tile, so it is ideal for unique application areas rather than repeatable backgrounds or tiled surfaces in 3D projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.