Shiny Walnut Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Walnut Texture Seamless

IDshiny-walnut-texture-seamless
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The shiny walnut texture seamless high resolution up to 8k is a finely detailed wood material that authentically represents the natural beauty and complexity of polished walnut surfaces. This texture captures the rich organic hardwood substrate characterized by tightly oriented fine grain and subtle growth rings which define the warm deep brown tones typical of walnut wood. The surface finish imitates a smooth reflective varnish that enhances the wood’s inherent luster while maintaining its tactile depth. Its composition reflects a balanced interplay of natural pigments including organic dyes and oxide layers which produce gentle color variations and a nuanced surface appearance. The texture’s minimal porosity and refined gloss combine to deliver a realistic polished aesthetic that brings out the elegant character of walnut with exceptional clarity and depth.

In terms of PBR workflow this tileable shiny walnut texture seamless high resolution up to 8k excels by offering highly detailed BaseColor/Albedo maps that reveal subtle tonal gradients and intricate grain patterns inherent to walnut wood. The Normal map adds dimensionality by emphasizing delicate wood fibers and surface undulations creating a convincing tactile effect. The Roughness channel accurately simulates the polished yet variably glossy finish allowing realistic light reflections without unnatural specular highlights. The Metallic channel remains consistently low reflecting the organic non-metallic nature of wood while the Ambient Occlusion map deepens shadowing around grain crevices and knots for enhanced realism. Additionally the Height or Displacement channel introduces subtle surface relief ideal for parallax adjustments or close-up renderings where tactile detail is critical. This comprehensive channel set ensures seamless shiny walnut texture seamless high resolution up to 8k usage maintains visual coherence and realism even on large UV islands and ultra-high-res projects.

Optimized for modern 3D production pipelines this AI texture shiny walnut texture seamless high resolution up to 8k is fully compatible with Blender Unity and Unreal Engine environments. It supports high fidelity visualization and environment art architectural visualization and concept prototyping with ease. To maximize visual quality and avoid stretching or tiling artifacts it is recommended to maintain consistent UV scale and texel density across wood textures in your scene. Fine-tuning the roughness parameter based on your lighting conditions will help balance diffuse and specular reflections enhancing the natural polished surface effect. This tileable shiny walnut texture seamless high resolution up to 8k combined with an accurate 3D preview ensures predictable repeatable results that elevate the realism and depth of your wood surfaces in any 3D visualization project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.