The Shiny Walnut Texture Seamless high resolution up to 8k is a meticulously crafted wood material designed to capture the natural elegance and depth of polished walnut surfaces. This texture features a rich organic substrate typical of hardwood, where fine grain orientation and subtle growth rings define its characteristic warm brown hues. The surface finish emulates a shiny, polished varnish that highlights the wood’s natural luster and smoothness while preserving its tactile depth. The composition reflects a balanced interplay of natural pigments and slight color variations, representing the complex oxide layers and natural dyes found in walnut wood. This results in a visually appealing surface with minimal porosity and a refined gloss that adds realism to 3D renders and visualizations.
In terms of PBR workflow, this texture excels by providing detailed BaseColor/Albedo maps that convey the subtle tonal shifts and intricate grain patterns intrinsic to walnut. The Normal map enhances the perception of fine wood fibers and surface undulations, while the Roughness channel effectively captures the polished yet slightly varied glossiness, ensuring realistic light reflections without excessive specular hotspots. The Metallic channel remains low or neutral, consistent with organic wood materials, and the Ambient Occlusion map adds depth by simulating natural shadowing within grain crevices and knots. The Height or Displacement channel allows for subtle surface relief, perfect for enhancing parallax effects or adding tactile detail in close-up shots. This comprehensive approach ensures the texture maintains clarity, cohesion, and realism even on large UV islands and at ultra-high resolutions up to 8k.
Optimized for modern production pipelines, this tileable shiny walnut texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine, making it ideal for environment art, architectural visualization, concept prototyping, and quick look development. To maximize visual fidelity and avoid stretching artifacts, it is recommended to maintain consistent texel density across all wood textures within your project and fine-tune the roughness parameters to balance gloss and diffuse reflection based on your lighting setup. By carefully adjusting UV scale, you can seamlessly repeat the texture over large surfaces without visible tiling, ensuring predictable and repeatable results that elevate the quality of your 3D scenes.
This AI-generated shiny walnut texture seamless high resolution up to 8k offers a detailed PBR appearance, showcasing a realistic shiny walnut texture seamless high resolution up to 8k with an accurate 3D preview for precise material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
