Smooth Birch Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Birch Texture Seamless

Texture Info

IDsmooth-birch-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Smooth Birch Texture Seamless high resolution up to 8k, a meticulously crafted wood texture designed to bring natural elegance and realism to your 3D projects. This seamless smooth birch texture high resolution up to 8k captures the fine grain orientation and subtle growth rings characteristic of birch wood, presenting a polished yet organic surface finish with minimal porosity. The texture’s base substrate is natural birch wood, featuring light, creamy tones enhanced by delicate pigment variations that simulate natural wood colorants and organic aging processes. The material composition is reflected authentically across PBR channels: the BaseColor/Albedo map showcases warm, soft hues and intricate wood grain patterns; the Normal map emphasizes the tactile ridges and subtle surface undulations; the Roughness channel balances a smooth finish with slight matte areas to replicate the birch’s natural sheen; the Metallic channel remains low to reflect its non-metallic organic nature; Ambient Occlusion adds depth to crevices and grain intersections; while the Height/Displacement map provides dimensional relief enhancing realism in close-up renders.

This tileable smooth birch texture seamless high resolution up to 8k is ideal for covering large surface areas without visible seams, making it perfect for real-time scenes, cinematic renders, level dressing, and material studies. Its high resolution up to 8k ensures crisp detail retention even under close inspection, enabling artists and developers to achieve photo-realistic results. The texture has been generated using advanced AI workflows that balance controlled noise with fine detail, creating an authentic, believable wood surface that performs well under various lighting conditions. Compatible with Blender, Unity, and Unreal Engine, this texture requires minimal setup while delivering maximum visual impact across diverse 3D workflows.

For optimal results, it is recommended to maintain consistent texel density across all assets using this smooth birch texture seamless high resolution up to 8k, ensuring uniformity and reducing distortion or stretching on UV maps. Adjusting the roughness values slightly can simulate different finishes from freshly sanded to more weathered surfaces, offering versatility for different artistic needs. Additionally, leveraging the Height/Displacement map in your shader can enhance spatial depth, particularly in close-up views or parallax effects, further elevating the tactile quality of the birch wood surface within your project’s environment.

The AI-generated smooth birch texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed wood textures and a 3D preview for enhanced material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.