This cork wood board texture is crafted from high-quality wooden strips, showcasing a natural composition that combines organic cork elements with carefully arranged wood fibers. The base substrate consists of interlocked wooden slats, bonded using clear, durable adhesives that highlight the grain orientation and subtle porosity characteristic of natural wood materials. The surface finish is smooth yet retains a lightly brushed texture, emphasizing the subtle variations in tone and fiber direction. Pigments and natural colorants enhance the warm, earthy hues typical of cork and wood, creating a visually rich material that balances organic authenticity with structural integrity.
In the PBR workflow, this texture excels through its detailed BaseColor map, accurately reflecting the warm browns and soft tans of cork and wooden strips. The Normal map captures fine grain depth and subtle surface irregularities, while the Roughness channel defines the semi-matte finish, simulating the slight tactile roughness of untreated wood. The Metallic map is effectively zero, as this is a purely organic material with no metallic content. Ambient Occlusion enhances the perception of depth between the wooden strips, and the Height/Displacement map allows realistic parallax effects, emphasizing the layered arrangement of the wooden elements.
Rendered at an 8K resolution, this texture is optimized for high-fidelity projects and is fully compatible with Blender, Unreal Engine, and Unity, making it ideal for architects, game developers, and visual artists seeking realistic wood surfaces. For best results, adjusting the UV scale to match the model's dimensions ensures the wooden strips maintain natural proportions, and fine-tuning the roughness map can simulate anything from newly polished wood to weathered, matte surfaces. This versatility allows seamless integration into a wide range of environments and lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.