Inflated PBR Texture of Glossy Cartoon Strawberries with Smiling Faces

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated of Glossy Cartoon Strawberries with Smiling Faces seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDinflated-seamless-pbr-inflated-glossy-cartoon-strawberry-texture
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This unique seamless 3D inflated PBR texture showcases glossy, cartoon-style strawberries with a highly polished, reflective surface. Each strawberry is plump and balloon-like, giving a soft and inflated appearance. The vibrant red hues are paired with bright green leafy tops, enhancing the lively and cheerful vibe. The texture incorporates playful smiling faces on the strawberries, adding character and charm. Tiny glossy seeds and subtle highlights further define the shapes, while the overall surface remains smooth and consistent with a shiny vinyl or plastic feel. The pattern arrangement is densely packed yet seamless, allowing tileable use in various 3D modeling projects. As a PBR-ready texture with 4K source resolution and 1K preview, it is optimized for top rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture suits creative environments such as animated scenes, children’s game assets, cheerful packaging visuals, or decorative props in whimsical or fantasy-based settings. Its inflated, glossy aesthetic can elevate playful interiors or stylized product visualizations with a fun, upbeat mood.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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