Inflated PBR Texture of Pastel Vinyl Donut-Like Cushions with Sprinkles

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated of Pastel Vinyl Donut-Like Cushions with Sprinkles seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDinflated-seamless-pbr-inflated-pastel-vinyl-donut-texture-4k
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture showcases a collection of inflated vinyl cushions shaped like square donuts, each topped with a glossy dripping glaze in pastel hues of pink, blue, orange, and cream. The vinyl material exhibits a smooth, shiny surface with realistic light reflections and subtle soft shadows that emphasize the puffed, quilted structure. The texture details include tiny colorful sprinkles randomly scattered across the glaze, adding a playful and whimsical aesthetic. The inflated cells resemble stitched pillow panels with a soft, slightly rounded shape on the edges, enhancing the 3D depth. This tileable texture retains its high-resolution quality and PBR-readiness, making it ideal for 3D modeling, game development, architectural visualization, and product rendering projects. It fits best in stylized or fantasy environments, candy-themed interiors, or as fun, bright props in VFX or game assets. Compatible with popular 3D engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture offers vibrant color variation and a unique surface pattern that stands out in any scene requiring inflated, playful vinyl or rubberized panels.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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