Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-candy-and-planets-texture |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D inflated vinyl PBR texture highlights a playful pattern of glossy, inflated spheres resembling candy lollipops and stylized planets scattered across a deep navy background. Each inflated sphere displays rich, saturated colors including bright yellows, purples, blues, greens, reds, and pinks, combined with smooth reflective surfaces that emphasize their inflated, bubble-like form. The texture features a variety of spherical shapes — some with stripes, some decorated with subtle stars, rings, or planetary patterns — creating a dynamic, joyful arrangement with no visible seams or directional patterns, ensuring perfect tiling for 3D surfaces.
The vinyl material appears smooth and shiny, simulating a soft, inflatable plastic feel rather than rigid or matte surfaces. Highlights and delicate reflections add depth and a tactile impression to the candy and planet spheres. This PBR-ready texture includes all necessary maps to realistically render specularity and reflections for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D/VFX software.
Ideal for whimsical or sci-fi fantasy environments, this texture suits candy-themed props, decorative panels, toy designs, and imaginative architectural accents where inflated, glossy surfaces with vibrant colors bring lively charm and fun. Its seamless tileability and high 4K resolution empower artists to scale details smoothly for close-up renders or expansive backgrounds without losing quality or pattern continuity.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.