Inflated Vinyl Panels Texture with Glossy Pink Surface and Blue Puffy Spheres

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Vinyl Panels with Glossy Pink Surface and Blue Puffy Spheres seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-vinyl-panels-with-blue-puffy-balls
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This unique seamless 3D PBR texture showcases an inflated vinyl surface composed of glossy, quilted pink panels interconnected with fine black seams, accented by large, perfectly round blue puffy spheres resting atop the panels. The inflated vinyl material exhibits a smooth, almost plastic-like finish with subtle surface details like faint crease lines and polished highlights enhancing the realistic, inflated effect. The pink panels form a tight grid pattern with slightly convex surfaces, simulating a puffed quilted structure. The vivid contrast between the pink base and vibrant blue spheres creates a visually striking appearance, well-suited to futuristic or playful themed 3D scenes. Its tileable design ensures seamless repetition in any scale, ideal for asset creation in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Suitable for sci-fi padding in interiors, abstract product packaging visualization, or bright background surfaces in VFX work, this PBR texture brings a balance of softness and high gloss, adding depth and character to 3D projects. The high-resolution 4K source preserves crisp details in reflections and contours, making it optimal for close-up renders and game assets alike.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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