Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-paper-texture-with-festive-trees-4 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR digital paper texture showcases an artistic, hand-painted pattern of Christmas trees and decorative snowflakes. Rendered in a 4K resolution, it features a harmonious palette of muted greens, deep reds, and soft cream tones set against a dark, almost black background. Each tree is composed of layered, triangular segments adorned with festive geometric and nature-inspired motifs such as dots, chevrons, leaves, and tiny berries, all imparting a subtle handcrafted feel. Surrounding the trees are various snowflake designs, ranging from intricate, lace-like forms to simple circular dots, enhancing the wintery atmosphere. The surface visually suggests a matte paper material with fine brush strokes and slight texture visible within shapes, perfectly suited for digital wrapping paper or holiday backgrounds. This PBR-ready texture is fully seamless and tileable, optimized for use in 3D modeling, game development, architectural visualizations, and VFX workflows within engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is ideal for decorating festive interior scenes, props, holiday-themed environments, and motion graphics projects seeking a cozy, handcrafted aesthetic reminiscent of traditional Christmas paper. Its vintage yet fresh color scheme brings seasonal warmth without overpowering, making it a unique asset for creative digital projects needing elegant, stylized holiday visuals.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.