Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-digital-paper-with-easter-bunny-and-carrots |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR digital paper texture presents a charming patchwork pattern filled with delicate watercolor illustrations fitting for Easter and spring themes. The texture consists of a grid of squares in soft pastel colors: cream, blush pink, and faint yellow. Each square contains hand-painted elements such as cuddly white Easter bunnies clutching large orange carrots, polka-dotted eggs in bright yellow, soft pink decorated eggs, and gentle floral accents with yellow and pink blossoms and green leaves. The watercolor style imparts a soft, matte finish with visible brushstroke textures that add an organic, handcrafted feel. The pattern alternates with subtle typography reading "Happy Easter" in whimsical pink and yellow script, enhancing the festive mood. This texture is completely seamless and tileable, making it an ideal choice for wrapping paper, digital backgrounds, holiday packaging, and decorative-themed 3D models. Being a PBR-ready digital paper, it integrates smoothly into 3D applications like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for product rendering, VFX, game assets, or architectural visualizations. This texture best suits joyful, seasonal scenes requiring soft, playful motifs with a springtime or Easter aesthetic, rather than industrial or sci-fi environments. It is a perfect fit for creative projects centered around holiday décor, children's themes, and festive greeting cards requiring detailed, high-resolution patterning with a handcrafted charm.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.