Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-easter-bunny-and-balloon-paper-texture |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR digital paper texture presents a charming and playful Easter-themed pattern rendered in soft, muted pastel tones. The design features stylized bunnies holding decorated eggs, cheerful yellow chicks, multicolored balloons in pale pink, mint green, and light turquoise, scattered flowers in subtle pastel shades, and various decorated eggs with hearts and simple patterns. The texture has a smooth, matte surface appearance that mimics printed paper, with a slight fine grain effect that adds a touch of subtle roughness reminiscent of textured card stock. The base color is a warm taupe brown that provides a gentle contrast to the light cream, pastel pinks, yellows, greens, and blues in the pattern. There are no visible damage or dirt marks, giving the texture a clean, fresh aesthetic suited to spring or festive holiday projects. This material is seamless and tileable at 4K resolution, optimized as a PBR-ready texture useful for 3D modeling, game development, architectural visualization, and product rendering where a whimsical holiday or Easter digital paper look is desired. It works well in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for creating decorative wrapping papers, digital backgrounds, festive props, or thematic UI elements. This texture is ideal for scenes requiring a lighthearted, joyful, and family-friendly mood, such as children's toys, seasonal digital art, or virtual seasonal decorations.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.