Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-pink-christmas-tree-digital-paper-texture-7 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D PBR texture showcases a charming and whimsical pattern of hand-painted watercolor Christmas trees in various stylized shapes. The trees range from solid pink with black dots, brownish-pink with mottled speckles, to striped pink and white, standing on subtle olive-green grassy bases. Scattered polka dots in muted shades of pink, brown, and green fill the pale lilac background, adding a playful yet soft visual rhythm across the surface. The overall color palette is pastel-focused, combining muted pinks, browns, soft greens, and a gentle lilac backdrop, providing a delicate holiday aesthetic. The texture surface feels smooth and matte with no signs of wear, damage, or dirt, reinforcing the light and clean watercolor paper feel. Designed as a seamless and tileable digital paper texture, it is PBR-ready, making it excellent for 3D artists creating festive environments, digital gift wraps, greeting card backgrounds, or decorative scenes. This texture integrates smoothly into software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its cheerful and handcrafted visual style is especially suitable for Christmas-themed props, interior decorative panels in holiday scenes, seasonal packaging, and stylized animation backdrops. Its unique pastel watercolor pattern brings festive warmth while remaining subtle and versatile for varied creative uses.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.