Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-spring-easter-bunny-and-floral-pattern-paper |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Review date
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This seamless 3D PBR texture showcases a soft digital paper pattern ideal for springtime and Easter-themed projects. The texture features hand-drawn pink bunnies sitting amidst colorful Easter eggs decorated with intricate pastel patterns in shades of pink, blue, and cream. Accompanying the eggs and bunnies are detailed spring flowers, specifically delicate daffodils, tulips, and blue crocuses, rendered in yellow, pink, and blue tones. The background possesses a subtle off-white and cream tone with faint mottling, giving the texture a gentle, painted paper effect. The surface is matte, clean, and smooth, with no visible wear or damage, enhancing its suitability for digital wrapping paper, festive illustrations, and background decoration. Being tileable and PBR-ready, this texture integrates seamlessly into 3D environments and offers realistic shading capabilities in rendering engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal use cases include seasonal product packaging visualization, holiday-themed 3D scenes, digital scrapbooking, and architectural visualization for spring displays. The charming, playful design invites use in kid-friendly or whimsical settings, holiday cards, and gift wrap concepts, effectively portraying an Easter and springtime spirit with soft realism and detailed artistry.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.