Asphalt Shingles Granulated free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Shingles Granulated

IDasphalt-shingles-granulated
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The asphalt shingles granulated texture offers a high-quality seamless asphalt surface meticulously designed to replicate the complex composition of traditional asphalt shingles commonly used in roofing and paving applications. This material simulates a mineral-based substrate primarily composed of organic fiber mats saturated with durable asphalt binders. The surface is coated with granulated mineral aggregates including ceramic and stone granules which provide both enhanced durability and weather resistance. The granules create the characteristic rough granulated finish typical of authentic asphalt shingles. Subtle variations in surface porosity and natural weathering effects—such as fading slight erosion and occasional granule loss—are carefully captured lending a realistic worn appearance. The color palette features muted earth tones ranging from dark greys to warm browns achieved through mineral pigments and oxide layers all accurately represented within the BaseColor/Albedo channel for a natural and believable asphalt texture.

In physically based rendering (PBR) workflows this tileable asphalt shingles granulated texture excels in delivering material authenticity and visual depth. The Normal map encodes fine surface details and granule contours enhancing light interaction and shadow play to evoke a tactile three-dimensional feel. The Roughness map skillfully balances matte and semi-reflective areas simulating the varying glossiness between mineral granules and the underlying matte asphalt binder. The Metallic channel remains minimal or null reflecting the organic and mineral composition of the shingles without introducing metallic reflections. Ambient Occlusion maps emphasize crevices and clusters of granules adding realistic shading to recessed areas while the Height/Displacement map introduces subtle relief and parallax effects that enhance perceived depth without taxing rendering performance. With resolutions up to 8K this seamless asphalt shingles granulated texture maintains exceptional clarity and detail even on large UV islands making it ideal for architectural visualizations environment art and concept prototypes.

Optimized for seamless integration into leading 3D engines such as Blender Unreal Engine and Unity this AI texture asphalt shingles granulated material supports comprehensive PBR map sets that ensure consistent and predictable rendering results across diverse pipelines. Its seamless tiling capability guarantees uniform repetition without visible seams perfect for extensive surfaces like roofs or paved areas. For optimal realism it is recommended to adjust the UV scale to maintain proportional granule sizing relative to your model ensuring the granulated texture appears natural and convincing. Additionally fine-tuning the roughness map can help replicate different weathering stages—from freshly installed shingles with sharper gloss contrasts to aged surfaces featuring more muted reflections. Incorporating subtle height or normal map passes further enriches visual complexity by enhancing shading and parallax effects ultimately elevating the realism of your asphalt textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.