Asphalt Track — Track Asphalt Asphalt Racing Road — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Track — Track Asphalt Asphalt Racing Road — PBR seamless 3D texture

IDasphalt-track-track-asphalt-racing-road-speedway-asphalt-road
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Asphalt Track texture is a meticulously crafted seamless 3D material designed to replicate the complex composition of a real-world asphalt racing road or speedway surface. The base substrate consists primarily of mineral aggregates—crushed stone gravel and sand—bound together by a polymer-modified bituminous binder that ensures durability and flexibility under extreme racing conditions. The texture captures the subtle porosity and weathering effects typical of tarmac roads including micro-cracks and surface wear which have been faithfully translated into the PBR maps. The color palette is dominated by dark gray to nearly black tones enhanced with fine oxide pigments that simulate the natural variation and slight discoloration seen on aged asphalt delivering a realistic BaseColor/Albedo channel.

The Normal map expertly conveys the rough uneven grain orientation and embedded aggregate shapes providing a rich 3D surface detail that enhances lighting interactions in both real-time and offline renderers. Roughness values are carefully balanced to reflect the typical semi-matte finish of an asphalt race track where some areas exhibit slight polishing from tire friction while others retain a matte weathered appearance. The Ambient Occlusion channel deepens shadows in crevices and aggregate edges adding depth and realism while the Height map delivers precise displacement data to accentuate surface irregularities such as cracks and subtle elevation changes. This physically based texture uses the metal/roughness workflow with no metallic content to maintain authentic shading across engines like Blender Unreal Engine and Unity.

Provided in ultra-high resolution 4K with an optional 8K upgrade this tileable asphalt road texture is optimized for modern pipelines ensuring consistent reliable results without the need for manual tweaking. The texture supports PNG and EXR formats for maximum flexibility allowing seamless integration into various digital content creation (DCC) workflows and game engines. For best results it is recommended to adjust the UV scale to maintain realistic grain size relative to your scene and to fine-tune the roughness map depending on lighting conditions or desired glossiness especially for race track surfaces exposed to different weathering states. The height map can also be used for subtle parallax effects to enhance immersion without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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