Asphalt Brown Even — Flat Asphalt Brown Brown Even Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Brown Even — Flat Asphalt Brown Brown Even Dry — PBR seamless 3D texture

IDasphalt-floor-flat-asphalt-brown-even-dry-smooth
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Asphalt Brown Even texture is a meticulously crafted seamless 3D material designed to replicate the authentic appearance of flat dry asphalt floors commonly found in outdoor man-made environments such as roads and concrete surfaces. Its composition reflects the natural interplay between mineral aggregates and bituminous binders that characterize asphalt pavement. The base substrate predominantly consists of finely crushed mineral particles held together by organic polymeric binders resulting in a compact low-porosity surface with subtle variations in grain size and orientation. This creates a smooth yet tactile finish that balances wear resistance with weathering effects while natural brown pigments and oxide layers impart a clean even coloration that enhances realism without overwhelming detail.

In PBR terms the albedo (BaseColor) channel captures the nuanced brown tones and subtle color variations typical of even asphalt surfaces while the normal map provides fine-grained surface relief to simulate the micro-roughness of mineral aggregates and subtle depressions. The roughness map governs the interaction of light with the asphalt’s slightly matte finish reflecting its dry non-glossy characteristics. Ambient occlusion adds depth to crevices and grain boundaries enhancing shadowing and grounding the texture in 3D space. Height (or displacement) maps enable realistic surface undulations allowing for enhanced parallax effects or tessellation in real-time engines. The metallic channel is minimal or unused reflecting the organic and mineral nature of asphalt without metallic reflectivity.

This texture is optimized for seamless tiling and is available in 4K resolution with an optional 8K variant for high-end rendering workflows. It is fully compatible with leading digital content creation tools like Blender Unreal Engine and Unity supporting the metal/rough workflow to ensure consistent shading across real-time and offline renderers. The balanced detail and optimized performance make it ideal for use in modern pipelines targeting outdoor urban and industrial scenes where realistic ground surfaces are essential. For best results users are advised to adjust UV scaling to maintain appropriate texture density and to fine-tune roughness to match ambient conditions such as wetness or dirt accumulation.

Overall Asphalt Brown Even stands out as a physically based tileable 3D texture that faithfully reproduces the subtle interplay of material composition surface finish and environmental wear found in natural asphalt floors. Its comprehensive set of PBR maps—including albedo normal roughness ambient occlusion and height—ensures it delivers reliable high-quality results without the need for manual tweaking making it a valuable resource for any project requiring realistic road concrete or outdoor floor materials. The inclusion of PNG and EXR formats further supports flexible integration into diverse workflows enhancing creative control and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.