Cold Patch Asphalt Rough free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cold Patch Asphalt Rough

IDcold-patch-asphalt-rough
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The cold patch asphalt rough texture is a meticulously crafted seamless tileable asset designed to authentically replicate the complex composition and surface details of repaired asphalt pavement. This premium material mimics a mineral-based substrate primarily composed of crushed aggregate stones bound together with polymer-modified bitumen adhesives commonly used in cold patch asphalt repairs. The texture reveals an uneven weathered surface featuring coarse granules subtle fiber inclusions and micro-porosity caused by environmental exposure and wear. Its finish combines matte to semi-matte areas with localized variations in surface roughness and compaction enhanced by natural pigments and oxide layers that produce a muted dark gray to near-black coloration with occasional rust or earth-toned flecks reflecting the typical appearance of patched asphalt surfaces.*

These material characteristics are carefully translated into the texture’s full PBR suite to achieve maximum realism. The BaseColor/Albedo maps capture the natural color variations of the mineral aggregates and bitumen binder while Normal maps illustrate the coarse grain orientation and micro-surface bumps essential for conveying tactile roughness. Roughness maps define the uneven reflectivity across the surface with minimal Metallic values as asphalt is predominantly non-metallic. Ambient Occlusion maps highlight shadowing within fissures and crevices enhancing depth perception and Height/Displacement maps reproduce subtle elevation changes and rough patches typical of cold patch repairs. Rendered in ultra-high resolution up to 8K this seamless cold patch asphalt rough texture ensures crisp details without visible repetition or loss of fidelity making it ideal for expansive surfaces in realistic 3D environments.*

Optimized for seamless integration with major 3D platforms such as Blender Unreal Engine and Unity this ai texture cold patch asphalt rough supports real-time 3D preview workflows that facilitate rapid iteration and precise material adjustments. For best results adjusting the UV scale to align the texture’s granular detail with your scene’s dimensions is recommended preventing distortion or unnatural repetition. Additionally fine-tuning the roughness and height map intensities can significantly improve the material’s interaction with lighting delivering a more convincing and physically accurate representation of worn patched asphalt surfaces. This versatile asset is an essential addition to any collection of asphalt textures suitable for architectural visualization game environments or any project requiring a high-quality realistic cold patch asphalt rough surface with consistent detail across large areas.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.