Texture Info
| ID | autumn-leaves-seamless-pbr-autumn-leaves-and-cozy-treats-pattern-texture |
| Category | Autumn Leaves |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Original asset ID
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- Original license
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This seamless 3D PBR texture presents a charming watercolor-inspired pattern that captures the warmth and coziness of autumn. The design is composed of various fall-themed elements such as detailed maple leaves in soft shades of orange, yellow, and muted pink, alongside pale white pumpkins, cinnamon sticks tied in bundles, coffee beans, cherries, nuts, round cookies, and golden waffles topped with cherries. The pattern features a hand-painted, matte surface appearance with gentle color transitions and subtle shading that evoke a soft, paper-like texture rather than any hard material. The objects appear scattered in a floating arrangement on a clean white background, enhancing the light and airy feel suitable for festive or seasonal 3D visualizations. This texture is perfectly tileable and PBR-ready, providing high-resolution detail with a 4K source for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other platforms. It fits best in warm autumn or seasonal scenes, kitchen or café props, digital wallpapers, wrapping paper, and cozy indoor environments. Its organic, decorative style brings softness and seasonal charm to architectural visualizations, game level designs, product presentations, and virtual set dressings. With a seamless repeat and meticulously painted watercolor elements, this pattern adds an inviting and festive touch wherever applied.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.