Texture Info
| ID | autumn-leaves-seamless-pbr-autumn-leaves-pattern-texture |
| Category | Autumn Leaves |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D PBR texture presents an artistic, hand-painted style pattern of assorted autumn leaves, seasonal berries, and forest mushrooms set against a crisp white background. The texture features warm, earthy tones including oranges, reds, yellows, greens, and browns, perfectly capturing the quintessential hues of fall foliage. The leaves are depicted with delicate vein details and natural shapes such as oak, maple, and fern-like varieties, accompanied by small acorns and clusters of berries. Light shading and subtle texture hints add depth to the illustrated elements, though the overall surface appearance remains smooth and matte, mimicking a flat painted illustration rather than a physical material with strong reflectivity or roughness. This tileable texture is PBR-ready and provides seamless repetition, making it highly suitable for 3D modeling, game development, product packaging, and architectural visualizations where an organic autumn motif is desired. It works well within rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D to enrich scenes with a seasonal, natural theme — especially in interior decorative contexts, seasonal props, or stylized environment designs. With its charming nature-inspired pattern and vibrant autumn palette, this texture adds warmth and character to any creative project requiring an artistic autumn leaves design.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.