Fine Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Birch Bark Texture Seamless

Texture Info

IDfine-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Birch Bark Texture Seamless high resolution up to 8k offers an exceptional digital representation of birch bark’s organic surface, meticulously crafted to capture its natural complexity. This texture features the characteristic fine grain orientation and subtle fissures of birch bark, a primarily organic substrate composed of layered cellulose fibers bound tightly to provide durability and flexibility. The surface finish reflects the bark’s unique weathering patterns and slight natural porosity, with delicate pigment variations ranging from pale cream to muted brown tones, enhanced by thin oxide layers and natural dyes that influence the overall coloration. These material properties translate directly into the texture’s PBR channels: the BaseColor/Albedo reveals intricate color shifts and subtle pigment gradations, the Normal map accurately portrays the bark’s ridges and fine cracks, while the Roughness map reflects the bark’s matte, slightly fibrous finish. Metallic values remain near zero, given the organic nature, and the Ambient Occlusion channel enhances depth perception in crevices and folds. Height/Displacement maps emphasize the bark’s subtle relief, enhancing realism in 3D environments.

Designed for seamless tiling, this tileable fine birch bark texture seamless high resolution up to 8k integrates smoothly into modern workflows, supporting high-resolution real-time 3D preview and rendering in applications such as Blender, Unity, and Unreal Engine. Its clarity and cohesion remain stable even when applied across large UV islands, avoiding the repetitive artifacts common in auto-generated textures. The high resolution up to 8k ensures that details are preserved at close camera distances, making it ideal for architectural visualization, environment art, concept prototyping, and quick look development. This texture maintains consistent visual fidelity and can be easily adjusted to fit diverse lighting and shading scenarios, contributing to realistic bark surfaces in both natural and stylized projects.

For optimal results, it is recommended to combine this ai texture fine birch bark texture seamless high resolution up to 8k with a subtle ambient occlusion layer and a light normal map pass to enhance surface breakup without creating oversharpening or noise. When working with UV scaling, keep the scale consistent with real-world bark dimensions to preserve natural proportions. Additionally, adjusting roughness values can help simulate varying wetness or aging effects on the bark surface, enhancing realism in your renders. Incorporating this fine birch bark texture seamless high resolution up to 8k into your material library will streamline your creative process and support high-quality output across multiple platforms and engines.

The seamless fine birch bark texture in high resolution up to 8k offers detailed bark textures with a natural PBR appearance that accurately replicates the material's fine surface composition for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.