Matte Oak Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Oak Bark Texture Seamless

Texture Info

IDmatte-oak-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The matte oak bark texture seamless high resolution up to 8ktexture captures the intricate organic composition of oak bark, a naturally occurring polymer-rich substrate characterized by layered fibrous tissues and protective outer layers. This texture reflects the bark’s unique grain orientation and porosity, where weathering and natural growth patterns contribute to subtle surface irregularities and micro-cracks. The matte finish reduces glossiness, mimicking the rough, slightly absorbent surface of oak bark, while natural pigments and tannins imbue a range of earthy brown hues with muted highlights. The texture’s base substrate properties translate into PBR channels with a rich BaseColor/Albedo channel displaying nuanced coloration, a Normal map emphasizing fine bark ridges and grooves, and a Roughness map that maintains the low reflectivity typical of matte wood surfaces. The Metallic channel remains minimal, consistent with organic material, while Ambient Occlusion enhances depth in crevices and Height/Displacement maps provide realistic surface relief for enhanced 3D interaction.

Designed to accelerate workflows in modern pipelines, this tileable matte oak bark texture seamless high resolution up to 8k is engineered for seamless tiling across large UV islands without loss of clarity or cohesion. Its high resolution—up to 8k—ensures exceptional detail retention, making it ideal for a wide range of applications including environment art, architectural visualization, concept prototyping, and quick look development. Fully compatible with Blender, Unreal Engine, and Unity, this AI-generated texture offers predictable, repeatable results within physically based rendering systems. The texture’s micro-detail fidelity and structural consistency are optimized through an advanced AI pipeline, providing a production-ready asset that integrates smoothly into 3D previews and real-time rendering environments.

When working with this matte oak bark texture seamless high resolution up to 8k, a practical tip is to carefully adjust UV scale to balance detail density and avoid repetition artifacts, especially on larger surfaces. Additionally, fine-tuning the roughness and combining a subtle ambient occlusion pass can significantly enhance the natural breakup of the bark’s surface without introducing oversharpening. For added depth, layering a light normal or height map pass will boost realism by accentuating the bark’s ridges and fissures, making it an excellent choice for projects demanding authentic organic materials with high visual fidelity.

The seamless matte oak bark texture, rendered in seamless high resolution up to 8k, combines AI texture techniques to create highly detailed bark textures with realistic PBR appearance and material fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.