Explore the seamless oak bark texture seamless high resolution up to 8ktexture, a finely detailed and tileable organic surface designed to authentically replicate oak bark for advanced 3D projects. This texture captures the complex composition of mature oak bark, featuring a fibrous wood substrate with distinct grain orientation and natural porosity formed by years of exposure and weathering. The surface finish portrays a rough, slightly cracked appearance typical of aged oak bark, with subtle variations in pigmentation ranging from rich deep browns to warm ochres, enhanced by natural colorants like organic pigments and oxide layers. These material characteristics are precisely conveyed across the PBR channels: the BaseColor/Albedo map reveals the nuanced color gradations and intricate bark pattern, while the Normal map emphasizes the tactile depth and layered fibrous relief. The Roughness map controls the uneven matte reflectivity of the bark surface, and the Ambient Occlusion channel highlights shadowed crevices to increase visual realism. The Height/Displacement map adds subtle elevation differences perfect for parallax effects, with the Metallic channel remaining minimal, reflecting the non-metallic, natural organic nature of oak bark.
Rendered at an impressive 8k resolution, this tileable seamless oak bark texture seamless high resolution up to 8k delivers exceptional clarity and fine detail, ensuring crisp visuals without visible seams or repetition artifacts on large-scale surfaces. It integrates effortlessly with leading 3D platforms such as Blender, Unity, and Unreal Engine, facilitating a smooth workflow for artists and developers. The texture benefits from advanced AI enhancement, balancing natural noise and sharp detail to maintain authenticity under varied lighting conditions. Whether applied in real-time environments, cinematic rendering, or detailed material studies, this texture offers a robust and realistic foundation for oak bark surfaces that demand both high visual fidelity and practical versatility.
For optimal implementation, adjusting the UV scale is recommended to preserve the natural bark pattern’s integrity and prevent distortion or unnatural repetition. Fine-tuning the roughness and normal maps can help tailor the surface reflectivity and depth to suit specific lighting setups, enhancing realism. Additionally, subtle manipulation of the height map can improve depth perception, especially in close-up views, by introducing convincing parallax effects. This makes the ai texture seamless oak bark texture seamless high resolution up to 8k an excellent choice for those seeking a natural, high-resolution bark texture with detailed 3D preview capabilities and broad compatibility across multiple platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
