Discover the Patterned Birch Bark Texture Seamless high resolution up to 8k—a meticulously crafted, tileable AI texture that captures the intricate organic structure of birch bark with exceptional clarity. This texture reflects the natural composition of birch bark, an organic material characterized by thin, papery layers with subtle fibrous grain orientation and occasional natural fissures resulting from weathering and growth patterns. The surface finish is matte with gentle roughness, showcasing the delicate balance of smooth and coarse areas typical of real bark. Natural pigments and tannins create a range of warm beige to creamy white tones with sporadic darker patches, which are faithfully represented in the BaseColor/Albedo channel. The Normal and Height maps highlight the fine ridges, peeling sections, and shallow cracks, providing realistic depth and relief, while the Roughness channel preserves the bark’s semi-rough texture that softly diffuses light rather than reflecting it sharply. The Metallic channel remains neutral, as birch bark is non-metallic, while the Ambient Occlusion map enhances shadow details in crevices and grooves for added realism.
This seamless patterned birch bark texture high resolution up to 8k is designed for maximum versatility across a range of 3D applications, including architectural visualization, game environments, product mockups, and interior staging. It tiles flawlessly, allowing you to cover vast surfaces without visible seams or loss of detail, making it ideal for realistic wood or natural surface simulations. The texture is fully compatible with major engines such as Blender, Unreal Engine, and Unity, requiring minimal setup to integrate. For optimal results, it is recommended to maintain consistent texel density and uniform UV mapping to prevent distortion or stretching of the intricate bark pattern. Additionally, adjusting the roughness parameter slightly can help tailor the material’s light interaction to specific scene lighting, enhancing realism in different rendering environments.
Generated using advanced AI workflows, this tileable patterned birch bark texture seamlessly combines crisp detail with controlled noise to produce a natural, believable bark surface that translates perfectly into high-fidelity PBR materials. Its high resolution up to 8k ensures fine details remain sharp even on close inspection, making it a reliable choice for projects demanding photorealism. Whether you are developing a forest scene, crafting detailed wood furniture, or creating atmospheric interior elements, this texture provides an authentic bark look that integrates seamlessly into your workflow and elevates the visual quality of your 3D assets.
The AI-generated patterned birch bark texture seamless high resolution up to 8k offers a tileable, high-fidelity bark texture ideal for realistic 3D preview and detailed PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
