Coarse Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Ice Seamless Texture

IDcoarse-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Ice Seamless Texture is a meticulously AI-generated material designed to replicate the intricate characteristics of rough ice formations. Its foundation mimics a natural mineral substrate combining a crystalline ice base with embedded coarse grain aggregates that create a distinct textured surface. The composition suggests a semi-porous structure with subtle microfractures and frost-like weathering giving the texture a raw organic feel. Surface finish appears matte with slight translucency resembling frost accumulation on uneven ice while subtle variations in opacity and embedded microbubbles add depth and realism. The color palette is dominated by cool pale blues and whites enhanced by natural light scattering effects typical of frozen water with faint hints of gray and occasional subtle iridescence due to thin ice layers and air pockets trapped within the material.

In terms of PBR (Physically Based Rendering) channels the BaseColor or Albedo map captures the nuanced icy hues and tonal variations characteristic of coarse ice avoiding flatness by integrating subtle pigment shifts that simulate natural impurities and frost. The Normal map conveys the rough uneven grain orientation and micro-detail of ice crystals giving the surface depth and tactile realism when lighting interacts with it. Roughness values are carefully balanced to reflect a slightly diffuse surface finish—neither too glossy nor overly matte—mimicking the semi-frosted texture of weathered ice. The Metallic channel is minimal to nonexistent as ice is non-metallic but Ambient Occlusion enhances crevices and grain shadows to accentuate depth. Height or Displacement maps emphasize the coarse surface relief and subtle ridges enabling realistic parallax and bump effects when applied in 3D engines.

This tileable coarse ice seamless texture excels in high-resolution formats up to 8K making it ideal for use in demanding workflows such as architectural visualization game environments product mockups and interior staging where large surfaces require uniform yet detailed snow-ice textures without visible seams. Its seamless tiling capability ensures patterns repeat flawlessly across expansive models in Blender Unity and Unreal Engine accelerating creative processes and allowing artists to achieve consistent production-ready results with minimal adjustments. For best results users are encouraged to fine-tune roughness and normal intensity to suit their specific lighting setups ensuring the texture integrates naturally within different scenes and lighting rigs. Adjusting UV scale to balance detail visibility at different distances also helps maintain visual fidelity without sacrificing performance.

The AI-generated coarse ice seamless texture offers a realistic PBR appearance with intricate detail and depth allowing for an accurate 3D preview of its seamless coarse ice texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.