Polished Brick Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Brick Seamless Texture

IDpolished-brick-seamless-texture
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Brick Seamless Texture is a meticulously crafted AI-generated material designed to replicate the refined appearance of high-quality polished brick surfaces. This texture simulates a composite brick substrate composed primarily of fired clay minerals enhanced with inorganic binders that create a dense low-porosity structure. The surface finish exhibits a smooth polished sheen achieved through mechanical abrasion or chemical treatment which imparts subtle reflectivity and a clean uniform gloss. Colorants embedded in the brick matrix include natural iron oxides and synthetic pigments producing warm reddish-brown hues with slight tonal variations that add realism and depth. The texture’s microstructure is revealed through finely detailed grain orientation and minimal weathering effects preserving the integrity of a freshly polished brick wall.*

In physically based rendering (PBR) workflows this polished brick seamless texture excels by providing comprehensive channel data. The BaseColor (Albedo) map captures the rich natural pigment distribution and subtle tonal shifts characteristic of polished clay bricks. The Normal map enhances surface micro-detail emphasizing the slight undulations and mortar joints that contribute to a convincing tactile feel. Roughness values are carefully balanced to reflect the smooth but not mirror-like finish allowing controlled specular highlights that respond naturally to lighting. The Metallic channel remains near zero accurately representing the non-metallic ceramic composition. Ambient Occlusion accentuates crevices and mortar depth improving shadow definition while the Height/Displacement map introduces realistic relief for enhanced parallax effects ideal for close-up architectural visualization.*

This tileable polished brick seamless texture is provided in ultra-high resolution up to 8K ensuring crisp detail and scalability across large surfaces without visible seams or repetition artifacts. It is fully compatible with major 3D engines such as Blender Unity and Unreal Engine allowing effortless integration with minimal setup. For optimal results in environment art and concept prototyping it is recommended to maintain consistent UV scaling across assets and fine-tune the roughness parameter to adapt the brick’s polished surface to varying lighting conditions and material contexts. Utilizing the height map for subtle parallax displacement can further enhance realism especially in immersive architectural scenes or high-fidelity renderings.*

The ai texture polished brick seamless texture offers a highly detailed and realistic polished brick seamless texture with consistent brick textures allowing for an accurate 3D preview of its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.