Granular Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Plaster Seamless Texture

IDgranular-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Plaster Seamless Texture is a finely crafted digital material designed to replicate the intricate composition of traditional plaster surfaces enriched with granular aggregates. This seamless texture embodies a mineral-based substrate typically composed of calcium carbonate and sand particles bonded by natural hydraulic or lime-based binders creating a durable yet porous surface. The granular elements are subtly uneven reflecting the random dispersion of fine aggregates and tiny mineral grains which contribute to a tactile slightly rough finish. The surface finish suggests a matte lightly weathered plaster with faint micro-variations and natural imperfections enhanced by muted off-white pigment layers and subtle oxide hues that simulate natural mineral staining and aging effects. Its porosity and fine grain orientation ensure a realistic interplay of light and shadow critical for photorealistic rendering in digital environments.

From a physically based rendering (PBR) perspective this texture delivers comprehensive channel data to accurately portray its physical traits. The BaseColor (Albedo) map captures the soft neutral plaster tones and granular color variations while the Normal map introduces detailed surface relief emphasizing the tiny bumps and depressions formed by the grains and binder mix. The Roughness channel balances glossiness providing a low to medium roughness value that reflects the plaster’s matte slightly weathered finish without excessive shine. The Metallic channel remains near zero consistent with the non-metallic nature of plaster materials. Ambient Occlusion enhances the subtle shadows in crevices between grains adding depth and realism. Height or Displacement maps simulate the micro-topography of the plaster surface lending physicality and enhancing parallax effects when used in game engines or archviz scenes.

Rendered at an ultra-high resolution of up to 8K this tileable granular plaster seamless texture ensures exceptional detail retention across large surfaces ideal for covering expansive walls or architectural elements without visible repetition or loss in clarity. It integrates effortlessly into popular 3D platforms such as Blender Unreal Engine and Unity offering predictable and repeatable results that streamline the creation of believable environments. Whether applied in interior staging product mockups game world texturing or architectural visualization it provides a reliable foundational material within any basic-materials texture collection.

For optimal results it is recommended to fine-tune the roughness and normal intensity parameters to harmonize with your scene’s lighting setup ensuring the plaster surface maintains a grounded natural appearance. Adjusting UV scale can also help preserve the texture’s granular detail when covering larger areas preventing overscaling and maintaining the tactile character of the plaster’s surface. This approach maximizes realism while leveraging the texture’s detailed composition and high resolution.

The seamless granular plaster texture offers a highly detailed AI-generated granular plaster seamless texture with realistic PBR appearance allowing users to explore basic-materials textures through an interactive 3D preview for accurate material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.