Layered Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Plaster Seamless Texture

IDlayered-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Plaster Seamless Texture is a meticulously crafted AI-generated texture designed to emulate the complex composition and subtle nuances of real-world plaster surfaces. This texture reflects a mineral-based substrate enriched with fine ceramic and organic fibers that enhance durability and create a natural layered effect. The binder system akin to traditional lime or cement adhesives holds the aggregates and micro-grains firmly together resulting in a cohesive yet porous surface that exhibits gentle weathering and subtle surface imperfections. Its finish is matte with a soft slightly roughened feel that captures the essence of hand-applied plaster featuring variations in pigment and oxide layers that add warm tonal depth and realistic color shifts visible across the BaseColor and Albedo maps.

In terms of physically based rendering (PBR) channels this texture excels in delivering authentic material behavior. The Normal map accurately reproduces the fine layering and subtle undulations characteristic of applied plaster enhancing surface relief without overwhelming detail. The Roughness channel balances smooth and rough patches to simulate areas of wear and slight polishing while the Metallic map remains neutral reflecting the non-metallic nature of plaster. Ambient Occlusion highlights crevices and overlaps between layers adding depth and realism and the Height or Displacement map provides a gentle but effective surface variance ideal for parallax or tessellation effects. Together these channels contribute to a convincing production-ready layered plaster seamless texture that integrates flawlessly into modern 3D pipelines.

Offered at an impressive resolution of up to 8K this tileable layered plaster seamless texture ensures exceptional clarity and detail even on large UV islands making it highly suitable for architectural visualization game environments product mockups and interior staging. Its seamless tiling capability allows for smooth repetition without visible borders maintaining visual coherence regardless of scale. It is fully compatible and optimized for real-time engines and software such as Blender Unreal Engine and Unity providing predictable and repeatable results across diverse projects. To achieve the best visual fidelity it is recommended to maintain consistent texel density across assets and keep UV maps uniform to minimize any pattern stretching or distortion. Additionally fine-tuning the roughness channel can help simulate different plaster finishes from freshly applied to weathered surfaces enhancing realism in your scenes.

The seamless layered plaster texture offers a realistic PBR appearance with AI-enhanced detailing allowing for accurate 3D preview and integration among basic-materials textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.