Fine Clay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fine Clay Seamless Texture

IDfine-clay-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fine Clay Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the intricate composition of natural clay materials with fine grain and subtle porosity. This texture simulates a mineral-rich ceramic base substrate where fine clay particles are bound together by natural binders and organic adhesives creating a compact yet slightly porous surface. The grain orientation reflects a consistent dense arrangement that enhances the texture's realism and durability. Surface details include gentle weathering effects and a matte finish with minimal gloss mimicking lightly brushed or unpolished clay that has undergone natural drying and firing processes. Soft earthy colorants derived from natural pigments and oxide layers impart warm muted tones that vary subtly across the surface contributing to an authentic tactile appearance.

Across the physically based rendering (PBR) channels this fine clay seamless texture delivers a highly detailed BaseColor/Albedo map that captures the nuanced color variations and subtle mottling typical of clay surfaces. The Normal map encodes delicate micro-relief emphasizing fine grain and shallow surface undulations without harsh exaggerations. Roughness values are calibrated to convey a balanced matte finish with moderate diffuse reflection avoiding unwanted shine or plasticity. The Metallic channel remains near zero reflecting the non-metallic nature of clay while the Ambient Occlusion map enhances depth perception in crevices and fine cracks adding realism to level dressing and cinematic scenes. Height and Displacement maps contribute subtle surface breakup and depth cues perfect for advanced material studies and realistic parallax effects.

Engineered for maximum versatility this seamless fine clay texture scales elegantly across large surfaces without visible seams or repetitive artifacts supporting resolutions up to 8K for ultra-high-definition projects. It is optimized for real-time applications and renders working out-of-the-box with Blender Unity and Unreal Engine ensuring a fast iteration loop and seamless integration into basic-materials workflows. To maximize realism it is recommended to adjust the UV scale carefully and pair the texture with a subtle ambient occlusion pass and a fine normal map detail. Additionally tuning the roughness to slightly higher values can enhance the natural matte appearance while using the height map sparingly can improve surface depth without oversharpening.

This fine clay seamless texture is an invaluable asset for artists and developers seeking to accelerate the creation of realistic clay materials in 3D environments. Its clarity stability and lack of distracting repetition make it ideal for a wide range of applications including architectural visualizations game level dressing cinematic renders and material studies. Whether for real-time scenes or high-fidelity offline renders this texture provides a reliable foundation for achieving naturalistic clay surfaces with minimal setup and maximum visual impact.

The tileable fine clay seamless texture offers a realistic PBR appearance with basic-materials textures providing an AI texture fine clay seamless texture that ensures a smooth 3D preview and consistent seamless fine clay seamless texture integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.