Fine Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fine Ceramic Seamless Texture

IDfine-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fine Ceramic Seamless Texture offers an exceptional representation of a high-quality ceramic material designed to replicate the intricate composition and surface characteristics of fine ceramic substrates. This texture embodies a dense mineral-based ceramic body typically composed of refined clays and mineral fillers bound together with ceramic adhesives that create a uniform durable matrix. Its structure is subtly enhanced by microscopic aggregates and fine grain orientation contributing to the material’s natural porosity and slight surface variation. The finish is smoothly polished capturing the distinctive sheen and soft reflection typical of glazed ceramics while subtle oxide pigments create a warm and consistent color tone throughout the BaseColor (Albedo) channel. This carefully balanced composition results in a seamless fine ceramic texture that tiles flawlessly across large surfaces without visible repetition or artifacts.

In terms of physically based rendering (PBR) attributes the Normal map captures the delicate surface undulations and micro-textural details such as faint glaze imperfections or subtle grain shifts adding depth and realism. The Roughness channel is finely tuned to reflect the polished ceramic surface’s moderate glossiness with slight variations that prevent flat highlights and enhance natural light scattering. The Metallic channel remains minimal as ceramics are non-metallic ensuring accurate light absorption and reflection. Ambient Occlusion maps emphasize the subtle recesses and surface curvature enhancing shadow definition and overall material depth. Height or Displacement maps support realistic surface elevation differences ideal for parallax effects or tessellation in 3D applications enhancing the tactile feel of the ceramic grain and finish.

This tileable fine ceramic seamless texture is optimized in high resolution reaching up to 8K making it ideal for detailed renders and close-up shots in architectural visualization game environments product mockups and interior staging. Its compatibility with Blender Unreal Engine and Unity ensures a smooth out-of-the-box workflow accelerating your iteration loop by delivering immediate visual clarity and stability. The texture is part of a basic-materials collection crafted to avoid repetitive patterns and common artifacts that can arise in auto-generated textures making it a reliable asset for professional projects.

For best results it is recommended to adjust the roughness intensity to match your specific lighting setup ensuring the ceramic’s polished surface reads accurately under various light conditions. Additionally scaling the UVs appropriately can preserve the fine detail and avoid blurring across expansive surfaces. Leveraging the height map for subtle parallax displacement can further enhance realism by adding perceptible depth to the ceramic’s grain and glaze grounding your scene with a natural and tactile ceramic appearance.

The fine ceramic seamless texture offers a highly detailed ai texture fine ceramic seamless texture appearance with smooth basic-materials textures that enhance realism in 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.