Fine Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fine Plaster Seamless Texture

IDfine-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fine Plaster Seamless Texture is a meticulously crafted material that captures the subtle complexity of traditional plaster surfaces combining mineral-rich substrates with fine aggregates and carefully balanced binders to create a smooth uniform finish. This tileable fine plaster seamless texture replicates the natural composition of plaster where calcium silicate or lime-based minerals serve as the base substrate bonded by organic or synthetic adhesives to enhance durability and cohesion. The texture’s surface features a delicate grain orientation with minimal porosity reflecting a polished yet matte finish typical of interior plaster walls. Slight weathering and color variations from natural oxide pigments and mineral dyes contribute to an authentic and visually rich BaseColor/Albedo channel conveying depth and subtle tonal shifts without overwhelming gloss or metallic reflection.

In physically based rendering (PBR) workflows this ai texture fine plaster seamless texture excels by offering detailed Normal maps that simulate the gentle undulations and micro-roughness of plaster while the Roughness channel is finely calibrated to balance diffuse reflection and soft highlights avoiding overly shiny or flat appearances. The Metallic map remains consistently low or neutral as plaster is non-metallic ensuring realistic light interaction. Ambient Occlusion enhances subtle crevices and surface irregularities adding depth for cinematic renders or real-time scenes. Height and Displacement maps provide nuanced relief perfect for use in level dressing or material studies where surface topology enriches visual fidelity. With a resolution up to 8K this seamless fine plaster seamless texture supports ultra-high-definition workflows enabling crisp detail in Blender Unity and Unreal Engine projects.

Designed for versatility this texture tiles flawlessly across large areas preserving consistent detail and eliminating repetitive artifacts common in auto-generated materials. For optimal results it is recommended to maintain uniform UV scale and matching texel density across your assets to prevent stretching and distortion. Adjusting roughness values can help tailor the surface’s reflectivity to specific lighting conditions enhancing realism whether used in a bright architectural visualization or a moody cinematic environment. Adding this texture to your basic-materials collection will streamline your workflow providing a reliable high-quality plaster finish that integrates seamlessly into a wide range of 3D projects from real-time scenes to detailed material investigations.

The fine plaster seamless texture demonstrates realistic basic-materials textures with accurate reflectance and roughness in the 3D preview ensuring precise PBR appearance for material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.