Ancient Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Straw Seamless Texture

IDancient-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Straw Seamless Texture presents a meticulously crafted organic surface inspired by traditional hay-straw materials designed for seamless tiling across extensive environments. This texture replicates the natural composition of tightly bundled straw fibers woven with subtle variations in grain orientation bound together by fine plant-based adhesives that have weathered over time to reveal a gently rough fibrous surface. The base substrate reflects an aged sun-bleached straw appearance with warm golden hues accented by muted earth tones simulating natural pigment variations caused by exposure to light and environmental conditions. The surface finish evokes a slightly coarse matte texture with minimal sheen emphasizing the organic porosity and subtle weathering effects inherent to ancient agricultural materials.

Within physically based rendering (PBR) workflows this tileable ancient straw seamless texture excels in delivering realistic material responses across all channels. The BaseColor (Albedo) channel captures the intricate color gradients of dried straw showcasing fine color shifts from pale yellows to deeper ambers enriched by natural oxide layers. The Normal map enhances the perception of tightly packed fibers and subtle surface undulations adding depth without excessive bumpiness. Roughness values are carefully balanced to replicate the matte non-reflective quality typical of straw promoting a diffuse light scattering effect. Metallic properties are intentionally set near zero to maintain the organic non-metallic nature of the material. Ambient Occlusion subtly accentuates fiber overlaps and crevices enhancing realism while the Height/Displacement map provides gentle surface relief suitable for parallax effects adding tactile dimension without overwhelming the visual coherence.

Engineered at up to 8K resolution this ai texture ancient straw seamless texture is optimized to support high-fidelity 3D previews and seamless integration in Blender Unity and Unreal Engine projects. Its tileable design ensures that repeated patterns blend flawlessly eliminating visible seams and repetitive artifacts that often hinder large-scale environmental renders or architectural visualizations. This texture is especially well-suited for quick look development concept prototyping and environment art where natural hay-straw textures are essential. For best results adjusting the UV scale can help maintain fiber detail on various model sizes and fine-tuning roughness parameters to match your scene’s lighting conditions will keep the material grounded and authentic within your render pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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