Matte Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Stone Seamless Texture

IDmatte-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Stone Seamless Texture a meticulously crafted and tileable texture designed within the stone textures category to offer a clean repeatable pattern that scales effortlessly across large surfaces without visible seams. This texture is composed primarily of fine mineral aggregates bound by natural ceramic-like adhesives creating a durable matte stone surface with subtle porosity and minimal weathering effects. The base substrate reflects a natural stone composition featuring muted earth tones enhanced by finely dispersed mineral pigments resulting in a soft neutral color palette ideal for realistic stone surfaces. The surface finish is distinctly matte avoiding glare while presenting a lightly brushed texture that enhances the tactile feel and depth without appearing polished or glossy.

In terms of materials and composition this seamless matte stone texture exhibits a balanced grain orientation and controlled porosity that contribute to its natural believable appearance. The PBR channels are carefully mapped to reflect these physical properties: the BaseColor (Albedo) delivers authentic stone hues with subtle variances in tone while the Normal map captures delicate surface irregularities and micro-details reminiscent of mineral grain and light surface erosion. The Roughness map emphasizes the matte finish by controlling light diffusion ensuring soft reflections without shine and the Metallic map remains near zero to maintain a non-metallic natural stone look. Ambient Occlusion enhances shadow depth in crevices and the Height/Displacement map provides slight relief that can be used to add realistic surface texture and dimensionality in 3D scenes.

Rendered at a high resolution of up to 8K this tileable matte stone seamless texture is optimized for seamless integration into major 3D engines such as Blender Unreal Engine and Unity requiring minimal setup for efficient workflow. This makes it perfect for architectural visualization game environments product mockups and interior staging where high-quality stone textures are essential. For best results adjust the roughness intensity to match your scene’s lighting rig and consider fine-tuning the UV scale to avoid repetitive patterns while maintaining natural variation. Utilizing the height or parallax maps can further enhance depth perception bringing your 3D surfaces to life with realistic stone detail and subtle tactile complexity.

The ai texture matte stone seamless texture offers a highly detailed seamless matte stone seamless texture with a realistic PBR appearance that can be examined in a 3D preview to ensure perfect material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.